Demon Idea: Pit Boss

This one might be a pain to storytell, but here goes.

The Pit Boss doesn't kill themselves, but gains power from good's mistakes. Whenever a good person nominates a good person, a good person votes on a good person, or a good person dies (whether by execution, or something like the Gossip or Moonchild) the Pit Boss gains tokens. Each night, the Pit Boss is woken up and shown how many tokens they have as well as what they are allowed to purchase with them.

Purchase ideas: Kill a random/specific good player, kill a specific role, poison a random/specific good player for a day and night/permanently poison them, convert a random spent one-time role (Chef, spent Slayer, etc) to evil, convert a continuous role/specific player to evil, make a low-level/powerful Wizard wish (if denied, they do not spend their tokens and may try to wish again a different night, but can still purchase other abilities), can swap two people's roles but not alignments, and can swap someone's role with a role off-script (if the role chosen is on-script, then the swap fails but the tokens are spent). Kills would cost more if you kill multiple during the same night.

The problem with this is that it would require the ST to pay a lot more attention and write down exactly who votes on which nomination, and they'd have to do this even if the Pit Boss wasn't the Demon in play that game. Also, balancing the amount of tokens earned for each action and how much each power should cost is difficult. If you have any suggestions on anything, please let me know! More powers, more ways for the Pit Boss to gain tokens, or how much certain things should cost.