Northerners Rework

So I think it’s pretty obvious that the Northerners are on the weaker side in terms of factions. (Unfortunate that my pixelated brothers and sisters are not that good) While they have some decent units in Glenn, Turbo, and Sonya: their team power is really… not that good.

Getting guaranteed critical hits sounds nice but one problem with a lot of the units is that their critical attacks come out really slow and the value you get out of the faction is not really impactful since it is just one extra critical hit per each unit on kill.

Therefore I would like to propose a rework to the team power to make the team a bit more appealing. Instead of focusing just on critical hits, I want to have the Canadians be focused on dealing more crit damage too

Here are my suggestions for new team powers 2/5 Critical damage of all units (not just Northerners) is increased by 25% (additive and not multiplicative but that can be changed) 3/5 This can be left the same since I think it will combo well with the new team power 5/5 All northerners gain an increased Crit chance and crit damage based on their courage cost. (This is I think invites for a unique style of play since more often than not we wanna lower the cost of units but in this case we can benefit from higher costs)

This I believe fixes 2 things: it makes the northerners work well on dual teams and it gives the team a more usable power that feels more impactful. With these ideas there is a lot of ways to balance

Is the 2/5 power too good? Lower the crit damage or make it apply to crit chance. Is 5/5 not good enough Make it so that there is a base increase for every unit

Let me know what you guys think about this but I think this is a really good rework to the team. 🇨🇦