PLAS-39 Accelerator Rifle IN DEPTH review
Hey guys, heres the new Killzone 2 Part 2 detailed weapon review which will be reviewed for all 3 factions.
If you've seen my reviews before and are familiar with the scoring system, please skip to "3) Metrics".
The weapon will be scored 0-5 for effectiveness against every enemy, support category and objective then enemy weights will be applied and averages calculated. We'll calculate these main firepower values out of 5.0:
- Anti-Light Firepower
- Anti-Medium Firepower
- Anti-Heavy Firepower
Example gameplay video here for reference. Admittedly I'm showing a close range encounter here. This weapon is most viable medium-long range:
Example gameplay video vs. Bots
1) Base Scores:
BUGS | BUGS | BOTS | SQUIDS |
---|---|---|---|
Light Enemies | Scavengers/Pouncers/Spitters: 1/5 | Soldiers: 2/5 | Voteless 1/5 |
Hunters 2/5 | Jetpackers 1/5 | Watchers 3/5 | |
Warriors 4/5 | |||
Shriekers 1/5 | |||
Medium Enemies | Hive Guards 5/5 | Rocket Striders 4/5 | Overseers 4/5 |
Commanders 4/5 | Berserkers 3/5 | Elevated Overseers 4/5 | |
Spewers 4/5 | Devastators 5/5 | Tesla Towers 0/5 | |
Stalkers 1/5 | Heavy Devastators 4/5 | ||
Chargers 0/5 | Rocket Devastators 5/5 | ||
Impalers 2/5 | Gunships 3/5 | ||
Bile Titans 0/5 | |||
Heavy Enemies | Chargers 0/5 | Hulks 0/5 | Harvesters (Shield) 2/5 |
Impalers 1/5 | Tanks 0/5 | Harveseters (Body) 1/5 | |
Bile Titans 0/5 | Cannon Turrets 0/5 | Warp Ships 0/5 | |
Factory Striders 0/5 | |||
Support Scores | Survival 0/5 | Survival 0/5 | Survival 0/5 |
Team Support 0/5 | Team Support 0/5 | Team Support 0/5 | |
Crowd Control 0/5 | Crowd Control 0/5 | Crowd Control 0/5 | |
Objective Scores | Bug Holes, Shrieker Nest, Spore Spewer 0/5 | Fabricators, AA Emplacement, Mortar Emplacement, Detector Tower 0/5 | Ground Ships (Shield) 2/5 |
Ground Ships (Body) 0/5 | |||
Research Station 0/5 | Research Station 0/5 | Research Station 0/5 | |
Broadcast Tower 0/5 | Broadcast Tower 0/5 | Broadcast Tower 0/5 |
Item Factors:
These are multipliers that scale the final scores of the weapon down.
- Limited Use - 1.0 - not a limited uses stratagem or has a long cooldown therefore no penalty
- Ammo Economy - 0.8; this weapon has some of the poorest ammo economy in the game so the weapon gets a penalty here roughly representing 80% uptime and 20% time spent at close to empty/empty/searching for ammo. Honestly, in hindsight this could be an even harsher penalty if you're spamming non-stop.
- Handling - 1.0 - its a very light assault rifle and ergonomics do not penalise this weapon
2) Enemy Weights:
Firepower results are calculated as weighted averages amongst each class. Every enemy has a quantity and threat factor associated with them.
This helps model realism since for example a 4/5 vs. a Hunter is clearly not equivalent to a 4/5 vs. a Charger.
A similar weight method is used for objectives.
Here's an example snip from the quantity/threat factors for bots.
Example of quantity factors (bots)
Example of threat factor (bots)
3) Metrics:
Firepower
The calculation for firepower of a weapon per enemy class is:
- Sum(Item Factors x Enemy Weights x Base Scores) / No. of Enemies in class.
Support
- Item Factors * Base Support Stat
Tactical
- Item Factors * Objective Weight * Objective Base Score
METRICS | BUGS | BOTS | SQUIDS |
---|---|---|---|
Anti-Light Firepower | 1.47 | 1.17 | 1.19 |
Anti-Medium Firepower | 2.54 | 3.33 | 2.71 |
Anti-Heavy Firepower | 0.43 | 0 | 0.87 |
Survival | 0 | 0 | 0 |
Team Support | 0 | 0 | 0 |
Crowd Control | 0 | 0 | 0 |
Tactical | 0 | 0 | 0.3 |
As we can see from the metrics table, the weapon is excelling in anti-medium vs. bots and performing decently against mediums for bugs and squids but failing miserably in anti-light vs. all factions.
4) Results:
Now we can compare the item against all others in the category for each faction. (read this section in combination with viewing the results image below).
- Anti-heavy is negligible all round for primaries so has been omitted.
BUGS RESULTS:
- Relative to other primary weapons, this weapon ranks bottom at 32nd out of 32 weapons in the Anti-Light category. This is due to poor ammo efficiency against swarms of scavengers, large packs of hunters and difficulty aiming at agile hunters. Equip your loadout with a supporting item like the guard dog to cover this weakness.
- This weapon ranks 17th out of 31 weapons in the Anti-Medium category; fairly average in this category, only brought down due to lack of effectiveness against stalkers and often only being able to kill 1 medium enemy per mag then having to reload.
BOTS RESULTS:
- Relative to other primary weapons, this weapon ranks again bottom at 32nd out of 32 weapons in the Anti-Light category. You will have an extremely difficult time killing jetpackers with this and large spawns of soldiers are effectively a huge ammo waste so this is not an efficient weapon for dealing with bot lights.
- This weapon ranks 5th out of 32 weapons in the Anti-Medium category; a top tier weapon for sure. What's more is that this weapon is basically just as good as the top 5 weapons as the scores are all very close. This weapon excels in 1-burstin Rocket Striders and killing gunships
SQUIDS RESULTS:
- Relative to other primary weapons, this weapon ranks bottom yet again at 32nd out of 32 weapons in the Anti-Light category. This is due to swarms of 40-50+ Voteless being the main method of the Illuminate's attack and since you only get a 3 round burst with this weapon, its quite possibly the worst use case to try and gun down Voteless with it. 100% you will need to bring an accompanying guard dog or MG support weapon with your build.
- This weapon ranks 13th out of 32 weapons in the Anti-Medium category; just into the top half performing anti-medium primaries. The damage is very good against overseers although effectiveness is punished if you miss the flying overseers due to the small mag and with poor ammo economy the score is dragged down significantly from around 3.3 which would place it on par with the scorcher, to the current 2.71.
Firepower Comparisons by faction
5) Conclusion:
- This weapon doesn't benefit from any support effects like stagger so we can focus on the main firepower results.
- This weapon clearly performs best against the bots due to the excellent range (very accurate out to 200m) and ability to clap most of the bot mediums with very low killtime
and minimal damage drop off with range. - This weapon has THE most abysmal ammo efficiency of any primary in the entire game so taking a supply pack, the new Siege-Ready armour passive for +20% max mags and/or a backup support weapon to spread the ammo expenditure rate is a must to maximise the effectiveness of this weapon.
Overall this is a very good choice for bots due to heavy prevalence of mediums and an ok choice vs. the bugs and squids provided you cover the light weaknesses properly.
If you made it this far let me know what your thoughts are on the weapon and if you liked this review :)
Thanks!
Edit: some of you have asked about my loadout builder where you can view the rest of the stats etc. Here it is. Bear in mind the illuminate scores and some others need updating. I haven't got round to it yet in the website.
https://democracy-hub.net/index.html
Edit2: I should clarify, it does have damage drop off with range, seen a few comments on this, someone mentioned 60%... i am wrong so thank you for that