almond pieces follow chocolate with collisions
I'm new to Houdini so bear with me ,
I posted this problem yesterday ,I'm still stuck but with newer problems .I'm using pieces scattered with a copy to point based on the ID attribute on the mesh, then I linked it to the RBD solver,I checked the "Emit RBDs" ,and " solve on creation frame" . but now evey point emits more than one piece. I am following a dude's advice and simulating the flip and rbd separately, then using the velocity from the flip to advect the pieces.
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