PBE Bug & Feedback Thread: Udyr VGU
Hey everyone I’m Riot The Loki, one of the QA Engineers on Champions Team and QA owner for the Udyr VGU.
Udyr is now available to play on PBE. He’ll be launching in around two weeks and we want to hear your feedback on this modern take of our favorite bear-slapping man. Feedback from both grizzled Udyr mains and players more new to Udyr is appreciated. I’ll be monitoring this thread for common themes to share back with the team for possible adjustments.
If you encounter any in-game bugs while playing Udyr or any of his skins, please let us know by heading over to our Bug Reporting Tool and providing any information on the issue. Repro steps or video clips are especially helpful.
Thanks,
Peter
Edit 8/12: Hey all, thanks for all the feedback so far. Here are a few updates on changes to Udyr that should be on the PBE soon:
- On going balance changes, most notably nerfs to W and buffs to Q(especially Q max builds)
- Definitely Not Udyr will be getting a unique recall animation.
- A new portrait Summoner Icon for Spirit Guard Udyr.
Edit 8/17: Some more updates that should be on PBE already or will be soon:
- Spirit Guard Udyr stance specific on kill VFX added
- Spirit Guard Udyr Mo-graph splash added
- Added new SFX for Spirit Guard stun in 'Bear' stance
- Increased chest hair on Udyr, increased the highlights and shadows on his model, and added more gray in his hair and beard
- Standardized his size across skins
- Late edit: Spirit Guard Udyr stances now evolve at rank 4 instead of rank 6