MH Wilds Hammer Mechanic Question
I only played the first beta session and didn't have a lot of time, so I did the first mission only with my main, hammer. I noticed that hammer differed from Rise and World that it did not have the "charge" mechanic, and the combo swings defaulted to the longer and more powerful swings. I honestly missed the shorter/tighter swings for some moments, anyone have insight on why it might be? Did I just miss something in my short time?