Bigger Body File: CatNap
Introduction
- Experiment # = 1188
- Subject = Theodore Grambell
- Toy Body = CatNap
- Location = Playcare
- Role = Home Sweet Home's sleep manager
Appearance
- Unlike most Bigger Bodies, CatNap only bears a superficial resemblance to the toy he’s based on, mainly because, at his intended size, the toy body is too cumbersome and stubby for unhindered mobility. In line with the other Bigger Body SC’s, he is instead designed to emulate both his cartoon counterpart and an actual cat.
- Instead of button eyes, the sockets have been hollowed out into gaping holes, complete with ridges resembling eyebrows.
- In line with his cartoon self, the lumina (the glowing white eyes) are fully exposed in order to resemble pupils. *
- The mouth is almost completely the same aside from being sleeker in shape.
- The ears are flabbier and possess a wider interior.
- A tubular neck connects the head to the body.
- The bottom-heavy body has been elongated and slimmed down, now vaguely resembling a human torso. The same thing also applies to the once-stubby limbs, now being significantly longer and stiffer.
- The nubs meant to be paws now possess larger digits for better handling, including the feet. They now resemble human gloves.
- Similar to cats, the fingers and toes have retractable steel claws.
- To achieve the desired agility, the body has been shrink wrapped to the point that bones are visible through the skin, including the ribs, spine, pelvis, and joints.
- The skin is adorned with purple yarn fabric, acting as a coat of fur.
- Stitches connect the attachment zones of his body (the head to the neck, paws to the wrists, etc.)
- By default, the mouth is a wide, toothless smile. In the back of the throat is a spray nodule similar to the one found in the smaller toys. **
- A moon-themed zipper runs down CatNap’s chest and belly, used for accessing his internal organs during check-ups. ***
- A long tail tapers from his rear end. It can be moved in a manner similar to actual cats, but most of the time, it just drags along the ground.
Abilities
- CatNap’s most important and distinguishing attribute is his ability to dispense the Red Smoke. Using a gas-reproduction chamber inside his chest and throat, he can spew large volumes of gas through his mouth at will. During his time before the Hour of Joy, he mainly used this ability to put the orphans in HSH to sleep during their required rest schedules.
- When inhaled, the Red Smoke is almost guaranteed to put those affected by it to sleep, sometimes causing nightmares. Even if the victim manages to remain awake during and after inhalation, they’re still liable for receiving temporary side effects like hallucinations, nausea, sleepwalking, and an increased heart rate.
- Due to the Red Smoke’s potency, Theodore was chosen to become CatNap since he had a natural immunity to it, making him uniquely fit to dispense it.
- Dispensing the Red Smoke also doesn’t require CatNap to pull his own tail, unlike the toy.
- Since the lumina are exposed, CatNap has excellent eyesight, capable of spotting faint objects in the dark. ****
- Like most experiments, CatNap can turn off the glow made by his lumina, essentially a form of blinking. He can still see without the light, but the extent of his vision is significantly hindered.
- Has an acute sense of hearing.
- The face is capable of moving beyond the default happy face. ****
- The eyebrows are capable of bending in order to perform facial expressions. His mouth is similar, though CatNap also moves his mouth in order to bite into food and hold onto objects.
- The lumina can also swivel around inside the sockets, again to emulate pupils.
- Despite lacking teeth, his bite force is strong enough to chew through human flesh like butter.
- The claws are sharp enough to scratch through wood and metal, if not tear it apart. They also grant CatNap greater traction when moving on smooth surfaces, even allowing him to scale walls and ceilings.
- Thanks to his light frame, CatNap is extremely nimble, capable of leaping far distances and running at decently fast speeds. This also means he can haul up his entire body when climbing up something.
- In comparison to Bigger Bodies of similar size, CatNap’s footsteps are relatively quiet. As long as he’s consciously trying, the ground won’t shake when he’s moving.
- Normally, CatNap assumes a hunched-over, quadrupedal posture, though he can also stand on his hind legs and knees if he wants to.
- Parts of the skeleton are made up of inorganic elements like scaffolding and organic elements like cartilage. These bones are not only fairly flexible, but they’re also designed to collapse and reform at will. This enables CatNap to compress himself into small spaces and contort at different angles (e.i. jumping through door windows, climbing through vents, crouching under doorways)
- Able to speak without using his mouth. However, since it’s broken, his voice is raspy and even more filtered than the other SC.
- Noise-wise, he purrs like a house cat and growls almost like a big cat. His screams, however, sound more like an injured person.
- He possesses decent literary skills, though due to his hand structure, he resorts to using his claws to write and draw on the walls.
- Knows basic craftsmanship, likely a result from the Prototype’s teachings.
Personality
- He is devoted to the Prototype. As Theodore, this was originally just a close friendship between the two of them, no thanks to his lack of other friends. Once the Prototype went out of his way to save him in exchange for his freedom, Theo started to view him as a superhero and followed him around in gratitude. By the Hour of Joy, this friendship changed to an outright obsession as a result of the Prototype’s influence.
- After the factory’s fall, Theo, as CatNap, treated the Prototype as his god, following his every command and killing anyone who opposed him. He even worships the Prototype in his downtime, praying to a shrine he made in the Prototype’s honor and spreading good word about him through wall messages.
- Although he does desire self-preservation like many of the other experiments, CatNap is loyal enough that he’s willing to give up his life if the Prototype asks him to do so, though only in peaks of desperation. *****
- He is extremely protective of those he trusts, not to mention gentle in his mannerisms. The main recipient of this is the Prototype, his one and only idol in his entire life, but he does extend this care to a select few others.
- He demonstrates a placid care for the untransformed children, in spite of his friendless background. Even after their relocation into the depths below after the Hour of Joy, he adamantly refused to reveal the children’s location to the more unstable experiments like Miss Delight, knowing full well that she would kill them on sight.
- To a lesser extent, he also treats those under him generally well, though mostly the SC plushies. DogDay notes that, in exchange for their loyalty, CatNap provides them with food when possible.
- To those unaffiliated with the Prototype, he’s willing to leave them alone as long as he doesn’t see them as a threat to the Prototype (or at least not too bored to just kill them on the spot). This is part of the reason he doesn’t directly attack the Ex-Employee at first. At the same time, though, he still tries to hinder their progress using his Red Smoke, just in case they are a threat.
- He’s also aware of this aspect of his personality, and he takes pride in it. In one of his wall messages, he views himself as Playcare’s protector.
- Coinciding with his protective behavior, CatNap has a strong sense of loyalty, at least towards the Prototype’s other followers. He only deemed the rest of the SC “heretics” because they were the Prototype’s allies, and they, in his eyes, betrayed his trust by trying to rebel against him.
- He also expects his underlings to do what he says when required, and he’ll leave them be. Even with Miss Delight, he allows her to stay in the confines of the Schoolhouse as long as she reports to him on what she knows and sees, regardless of his reservations about her.
- In a manner similar to Huggy, CatNap is obedient, but in a much more genuine sense. Again, he readily obeys the Prototype’s commands given the opportunity, yet even in his days as sleep manager, he generally did what the employees asked of him without any notable complaint. ******
- Also, like Huggy, CatNap is very observant of his surroundings, a necessity since he doesn’t like talking.
- For the most part, he’s quiet. He refrains from speaking unless he wants to get his point across. At most, he will instead make sounds to illustrate how he’s feeling.
- He is fairly curious. Another reason he doesn’t immediately attack the Ex-Employee is because he wants to know why they chose to come back to Playcare after a decade, unaware that Poppy is part of the reason. Overall, he tries his best to keep an eye on the Ex-Employee until he can make a definite conclusion about their character.
- He’s immensely shy and reclusive. Throughout the Ex-Employee’s excursion in Playcare, CatNap is too timid to ask them questions outright, so he resorts to writing wall messages in an attempt to get their attention. Once they reach the Counselor’s Office, though, he relents and speaks to the Ex-Employee, giving them one final warning to leave or suffer the consequences.
- He is very stealthy. Even as Theodore, he was able to steal a GrabPack for the Prototype without getting detected. As CatNap, he manages to follow the Ex-Employee through most of Playcare with little to no detection.
- He’s also very patient. He’s content with simply observing the Ex-Employee until the very end, tolerating their presence with little fanfare. When hunting, he also prefers to stalk his prey at his own pace, usually attacking when he feels there’s a good time to do so.
- He is a sadist in multiple aspects.
- He regularly hunts the smaller, unaffiliated toys in Playcare out of boredom. Half the time, he won’t even eat the resulting corpses, instead sticking their bodies on implements like nails.
- Although he doesn’t outright attack the Ex-Employee for the most part, he’s not afraid to kill them through indirect means in the meantime. He saves them from the Train wreckage just to drop them into the Trash Compactor, wanting to see what they could do. In Playcare, he places his Red Smoke in precarious positions in an attempt to hinder, if not kill the Ex-Employee outright. Finally, once he decides to attack them in earnest, he decides to play a game of cat-and-mouse with the Ex-Employee in the Safe Room for a few minutes, despite having the capability of running them down and killing them instantly.
- In Ollie’s words, CatNap lives for the hunt. On the hunt, he loves to stalk his prey, slowly rip away their defenses, then kills them at their most vulnerable. He exhibits this behavior once the Ex-Employee reaches the Counselor's Office, at which point he was close to deeming them a threat to the Prototype anyway.
- Going along with his loyalty complex, CatNap’s punishment for the Bigger Body SC is to lock them away in the Playhouse and allow his plushie minions to eat away at them. All the while, he kept them alive as much as possible using tourniquets and force-feeding them his catch. *******
- He is highly impressionable, at least as Theodore. The Prototype influenced him to act as his secret helper, and as CatNap, some of his current skills and behavior can be traced back to the Prototype, such as his unreasonable ruthlessness and craftsmanship.
Miscellaneous
- CatNap’s presence in Playcare can be indicated by scratch marks on the walls, stakes, and nailed-up toys. Tellingly, none of these can be found in the Schoolhouse, which alludes to how CatNap dislikes being around Miss Delight.
- CatNap’s shrine is comprised of 30 toys he managed to kill over the years, including:
- 1 Huggy
- 1 Kissy
- 1 Mommy and her arm
- 2 PJ’s, one of which has an employee skeleton in his mouth
- 1 Bunzo
- 2 Brons
- 1 Boxy
- 2 Candy Cats
- 2 CatNaps
- 2 DogDays
- 2 Bobbies
- 2 Crafties
- 3 Hoppies
- 4 Kickin’s
- 2 Pickies
- 2 Bubbas
- After getting set on fire, CatNap’s fur is burnt off, leaving his skin charred and exposed.
- The Playhouse is CatNap’s base of operations, as it is where he and the other Bigger Body SC used to reside at the end of their work periods.
- If a victim of the Red Smoke is hallucinating, CatNap will appear to them in a ghastlier form. It has an elongated bottom jaw, a bloated body with faces sometimes peering out from inside, thin ears, no hair, skeletal hands, long fingers, and a worm-shaped tail.
- CatNap's right ear has a cleft on part of the rim area, suggesting that CatNap was bitten in the ear during a skirmish with another toy.
Notes
- (*) = For simplicity's sake, lumina is what I call the source of the eyeshine found in toys that have them, such as Huggy, Boxy, and Miss Delight. CatNap, DogDay, and the SC plushies have more noticeable, exposed lumina.
- (**) = In-game, CatNap's mouth is blacked out to avoid seeing what's inside. However, there was a mural back in one of those Poppy Playtime-themed store events that depicted CatNap with a mouthpiece similar to his plushie counterpart. I would post it here, but I cannot for the life of me find it right now.
- (***) = No actual confirmation that this is why CatNap has a zipper, so this is my thought on it.
- (****) = CatNap's never shown actually doing this in-game but, considering the fact that DogDay has a similar facial structure and does do this, odds are CatNap can as well.
- (*****) = This stems from the fact that CatNap initially backs away when the Prototype shows, likely expecting punishment, but once the Prototype reassured him with a gesture, he got on his knees and exposed himself to his fate.
- (******) = The fact that he was considered almost as successful as Huggy implies that he was very compliant to employee demands without the Prototype around. This is hinted at in CatNap's note in the 12 Days of Playtime.
- (*******) = There are multiple hints in the Playhouse that this is what happened to the Smiling Critters. However, this can also be interpreted as CatNap killing most of them aside from DogDay, whom he kept alive.