Lets talk guarding
Hi all,
Hope you are all enjoying the game as much as I am!
!Uhh minor spoilers for characters i guess? (as in which one are recruitable)!
I had some difficulty with understanding the guard system, so i went and test stuff...
Shields and guarding have a few parameters as seen in the game:
- Kind of shield (shield or greatshield)
- Guard rate (percentage)
- Guard efficiency (percentage)
According to our faithful library:
- Kind of shield (shield or greatshield) Shield grant medium guard (50% reduction) Greatshield grant heavy guard (75% reduction)
- Guard rate (percentage) Chance of guarding an attack
- Guard efficiency (percentage) Percentage of damage reduction
What confused me was the guard efficiency and the way the game calculates damage.
Mostly the efficiency says +25% at Lex his shield in the images but the library says 50% reduction.
And does a unit like Virginia with 2 shield offer a advantage?
well turns out that base guard reduction is 25%, so what the shield says makes sense as they add their percentage to the base 25%.
The images show this as well.
Damage is calculated by:
Damage output = (Phys atk - Phys def) * (potency/100).
Damage received = Damage output * reduction by shield (either 25%, 50% or 75%).
We can see Colm has 40 ATK.
Lex has 33 DEF .
(40-33)*0,5=3,5 so 4 damage.
Liza has 31 DEF with greatshield and 19 without shield.
(40-31)*0,25=2,25 so 2 damage.
(40-19)*0,75=15,75 so 16 damage without shield.
Virginia has 29 DEF.
(40-29)*0,5=5,5 so 6 damage.
Virginia does not have more damage reduction it seems even tho she has 2 shields (two times +25% guard efficiency).
So take away :
- Chance of guarding is linked to guard rate %.
- You can guard without a shield.
- damage reduction is linked to the kind of shield you are using (25%, 50%, 75%).
- More shields don't offer more damage reduction but do offer more guard rate.
I hope this helped if someone had the same issue like me!