Ambiguity Error

I am following a wonderful tutorial, but I'm getting an ambiguity error that they didn't get in the tutorial. Lines 13-15 are getting the error. Any help would be appreciated.

  1. using System;

  2. using System.Collections;

  3. using System.Collections.Generic;

  4. using UnityEngine;

5.

  1. public class GameInput : MonoBehaviour

  2. {

  3. public event EventHandler OnInteractAction;

  4. private PlayerInputActions playerInputActions;

10.

  1. private void Awake()

  2. {

  3. playerInputActions = new PlayerInputActions();

  4. playerInputActions.Player.Enable();

  5. playerInputActions.Player.Interact.performed += Interact_performed;

  6. }