Ambiguity Error
I am following a wonderful tutorial, but I'm getting an ambiguity error that they didn't get in the tutorial. Lines 13-15 are getting the error. Any help would be appreciated.
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
5.
public class GameInput : MonoBehaviour
{
public event EventHandler OnInteractAction;
private PlayerInputActions playerInputActions;
10.
private void Awake()
{
playerInputActions = new PlayerInputActions();
playerInputActions.Player.Enable();
playerInputActions.Player.Interact.performed += Interact_performed;
}