I feel like the game is clunky? (CBR+PNK)
Hey there! I've tried the system in a one shot with my friends (we come from DnD 5e, Pathfinder 1&2E, Cyberpunk RED...) And as the title of the post says I felt like it was clunky when it came to position and effect discussion.
Maybe we need to play more to get the hang of it (or I should have played BiTD before), but this is what happened:
DM: "The man you are trying to catch through the streets tries to run away".
Player 1: "I try to run and try to tackle him into the ground, I think it should be AGGRESSIVE + Athletics"
DM: "Seems fine to me, the streets are busy with people that could mean trouble or even the police, I find it risky. And since there isn't anything troubling you directly or he has an advantatge, I think the effect is 2 (can't remember the name now)."
Player 1: "I use a flashback because I have legs that make me run faster to help me here."
DM: "Ok, where did you get them?"
Player 1: Explains, I make him roll for influence + stealthy. (Fails, I put him debt 2.)
DM: "Now you have effect 3, want to roll?"
Player 1: "Sure"
Etc, etc.
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I found that a thing that could be done in a second in other system takes its time with CBR+PNK with flashbacks, rolls, discussing effect, negotiating the effect, etc... Making the game more "meta" and less "In character".
I think I did it right, but the rest of the group was waiting for "their turn" and it felt like a conversation between the two of us. Maybe we don't have the right mindset or we are playing like other systems? I would love some feedback about what could we do to improve and enjoy the game to it's fullest, because we are really interested! I thought about playing BiTD before continuing with CBR+PNK.
Thanks in advance!