So how are you all finding Flamethrowers in v3?

I have not had many games unfortunately and 0 of them had me bringing a flamethrower.

They don't immediately flee the field anymore (lot of good that does us I suppose) so there's some staying power regained I guess, but the other debuffs they get in v3 has me not giving them much priority just yet (especially since transporting them to the target has gotten more expensive).

Now that they run out of fuel easier, don't have small team bonuses, and actually pin the operator when you fire, how are you finding they perform and/or appeal to you this edition? Any preference on teams vs embedded as part of an Engineering squad?