Would a Single-Player TCG Game work in today's Online-Driven World?
Hello my friends and game designers!
I was thinking about a game. A Single-Player TCG game, like the old Pokemon TCG or YuGiOh TCG games for gameboy.
The player collected cards and battled NPCs with a light story. There was no online back in those days. Those games worked very well.
I have an idea for a single player TCG but i am not sure how to make one work in todays online-driven world. Most of the time when there is a real TCG its PvP. Those games sometimes have PvNPC Modes but the focus is on PVP.
What works well as single player experience are games like slay the spire, where the player builds a deck in a roguelike style and the player does not battle other players.
But what i am thinking about is really a game where the player progressively creates a deck and collects cards and battle against NPC that also do play a normal deck.
Question: What is needed in a single player TCG in todays world to make it appealing and to not just be a "Hearthstone without PVP"?