What are some misconceptions the average gamer have about game development?

I will be doing a presentation on game development and one area I would like to cover are misconceptions your average gamer might have about this field. I have some ideas but I'd love to hear yours anyways if you have any!
Bonus if it's something especially frustrating you. One example are people blaming a bad product on the devs when they were given an extremely short schedule to execute the game for example