I have a problem with Arnold GPU rendering. SSS scale doen't work with small values for small scenes
a soft Ringo cookie made in zbrush and rendered in C4D . high-res renders on Behance .
How would you even approach something like this? " liquid tearing !" any ideas!
Still struggling with this. I'm trying to make a simulation where a chocolate and almonds are poured with almonds colliding with each other. I'm using the vel field from flip to advect the pieces, but for some reason it didn't work. the rbd solver doesnt even emit the pieces ! File down Below .
Alternatives to Arnold_splitout in Nuke
almond pieces follow chocolate with collisions
I need some help please : I want the liquid to push these almond bits and make them to collide with one another. (now they are scattered on some points with id attribute). Any suggestions? I'll deal with the jitter later
ice cream sandiwcheszbrush /redshift .full project at behance (link below) and cgtrader
Ice cream sandiwches modeled in zbrush rendered with redshift .full project at behance (link below)
ice cream sandiwches zbrush / redshift .full project at behance (link below) available at cgtrader
ice cream sandiwches zbrush /redshift .full project at behance (link below) available at Cgtrader
icecream sandiwches more at https://www.behance.net/gallery/213852889/ice-cream-sandwiches
Icecream sandwiches . more at https://www.behance.net/gallery/213852889/Ice-Cream-Sandwiches
Does anybody have an ice cream alpha like this one? I couldn't find any online. or any idea on how to make it. I tried the noise masking approach, but I need this micro peeling effect.
why do i get a different result of the same hair when i render in arnold
here is a 360 of the ice cream that I posted earlier . made in zbrush and c4d . inta @Brian_regg
convert Redshift materials to arnold
strawberry soft ice cream / Zbrush C4d and Redshift
3d soft ice cream . modeled in zbrush rendered in C4D with redshift
a breakdown for the essie project I posted earlier .more still on Behance