Lost For Swords is my love letter to roguelikes and card games. To deckbuilders and dungeon crawlers. To strategy and tactics. And it's now out on Steam!
The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers. Memes, comics, funny screenshots, arts-and-crafts, etc. will be removed.
Lost For Swords is now out on Steam! Combining turn-based tactics with deckbuilder strategy, it's Slay The Spire meets Into The Breach, with a pinch of Diablo 2
After the success of Slay the Spire, many games that combine deckbuilding with rogue-like mechanics are popping up. Most deckbuilding rogue-likes (DBRLs) are turn based and have a dungeon crawl, deckbuilding and perma death. r/deckbuildingroguelike is the right place to talk about your favourite games, find new deckbuilding rogue-likes to play and talk with others about balancing and game mechanics.
Lost For Swords is my love letter to roguelikes and card games. To deckbuilders and dungeon crawlers. To strategy and tactics. And it's now out on Steam!
A place for indie games
Lost For Swords - MaxBytes - highly tactical roguelike dungeon crawler, where the cards of your deck shape the dungeon
The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers. Memes, comics, funny screenshots, arts-and-crafts, etc. will be removed.
Lost For Swords - MaxBytes - highly tactical roguelike dungeon crawler, where the cards of your deck shape the dungeon
The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers. Memes, comics, funny screenshots, arts-and-crafts, etc. will be removed.
I'm trying to make my game as modding-friendly as possible. What are things that make your life as a modder easier?
A subreddit for anything related to videogame modding both software & hardware.
Lost For Swords, a tactical deck builder. Released on mobile, demo out on Steam!
After the success of Slay the Spire, many games that combine deckbuilding with rogue-like mechanics are popping up. Most deckbuilding rogue-likes (DBRLs) are turn based and have a dungeon crawl, deckbuilding and perma death. r/deckbuildingroguelike is the right place to talk about your favourite games, find new deckbuilding rogue-likes to play and talk with others about balancing and game mechanics.
[DEV] Lost For Swords, a dungeon crawler focusing on turn-based tactics (Slay The Spire meets Shattered Pixel Dungeon). Free to try, no ads, got codes for full version too!
This subreddit is dedicated to everything related to gaming on Android.
Lost For Swords, a dungeon crawler focusing on turn-based tactics (Slay The Spire meets Shattered Pixel Dungeon). Free to try, no ads, got codes for full version too!
iOS Gaming News, Discussion and Recommendations.
How to profile a Godot 3 project (Mono/C# variant)
The official subreddit for the Godot Engine. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. Maintained by the Godot Foundation, the non-profit taking good care of the Godot project - consider donating to https://fund.godotengine.org/ to keep us going!
Lost For Swords - MaxBytes - roguelike dungeon crawler with high decision density and no busywork
The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers. Memes, comics, funny screenshots, arts-and-crafts, etc. will be removed.
My take on the rogulike formula: compact tactical skirmishes with a high decision density, each action a single click
A subreddit for games descended from Rogue - a sub-genre of RPG games involving things like permadeath and randomized levels. This community is mostly centered around traditional roguelike games which are turn-based, grid-based and single character focused, but discussion of "roguelike-like" games is still allowed.
Lost For Swords - MaxBytes - roguelike dungeon crawler: simple to pick up, yet deep and tactical
The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers. Memes, comics, funny screenshots, arts-and-crafts, etc. will be removed.
poison bow together with the right trinkets makes for a good combo!
Anything related to indie games
Lost For Swords - MaxBytes - highly tactical roguelike dungeon crawler, where the cards of your deck shape the dungeon
The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers. Memes, comics, funny screenshots, arts-and-crafts, etc. will be removed.
Just updated the Steam page for Lost For Swords! Am I on the right track?
Made a new trailer for the upcoming festival, tell me why it sucks!
Destroy My Game, a community for brutally honest feedback for game devs.
Trying to create a gameplay trailer that gets people interested while explaining the basics. How am I doing?
Destroy My Game, a community for brutally honest feedback for game devs.
Trying to improve the visual style of my roguelike card game, making it more consistent... am I on the right track?
The official subreddit for the Godot Engine. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. Maintained by the Godot Foundation, the non-profit taking good care of the Godot project - consider donating to https://fund.godotengine.org/ to keep us going!
Raw gameplay video of roguelike deckbuilder I've been working on for some time. Does this look like a fun game to you? Please, don't hold back with your feedback!
Destroy My Game, a community for brutally honest feedback for game devs.
Have we entered "Post Indie Apocalypse"?
The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.
Interview with dev team of released indie brawler Aztez, pretty sobering
The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.
Tips for making your game speedrunner-friendly
The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.
What makes an enjoyable speedrunning experience? What makes you consider a game for speedrunning?
/r/speedrun is a subreddit for the speedrunning community. Speedrunning is a playthrough of a video game performed with the intent of completing a goal as fast as possible.
Render foam at mesh intersection
The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.